Balls are something to keep in mind. Balls must be protected. To score you need balls. Balls must be preserved. Epicoro Games teaches us how to handle one hundred balls in a one-of-a-kind ball faucet simulator.
As a non-stressful game of skill, 100 Balls has you dropping balls through point scoring containers that pass underneath. Balls that are caught return to your pool, whereas 'spilled' balls are lost forever. However, sixty of them start suspended and only come into play to replace the ones you lost.
Besides not losing, there are other reasons to preserve their numbers. The more you keep scoring without spilling any, your points will be multiplied gradually. Also, as you accumulate points, the containers will also carry a multiplication factor. The cups will also change their colors, but that seems not to affect gameplay other than distract you by looking pretty.
100 Balls also features a head-to-head battle mode, where two players can play the game simultaneously, but can otherwise wholly ignore each other. This game mode is simply perfect for spouses who are angry at each other.
100 Balls has a nice game concept and is executed quite well. However, I think the game suffers from the lack of a pressure factor. You can play indefinitely by just releasing small spurts and making sure they all land safely. Also, as soon as you're left with two or three balls, you can keep cycling them as long as your patience lasts. Consequently, the game sessions don't feel satisfying at all. This issue is even worse in Battle mode, as it often becomes a repetitive exercise in patience.